Friday, February 13, 2015


Concluding our look into the backstory of Tales of the Quantum Corps, the following post provides more details about life in 2100 AD.  Specific topics covered include Science and Technology, Philosophy and Ethics, and Education. 

SCIENCE AND TECHNOLOGY

The development of science and technology in 2100AD is explosive, with changes coming at exponentially increasing rates.

Most of the developments are focused on the fields of nanotechnology, biotech and genomics, and quantum scale systems, such as quantum computing.  The large-scale movement of people and organizations into the inner Solar System also drives much of the change in S&T.

Nano developments concern the growth in knowledge and capabilities of ANAD-style assemblers and assembler swarms.  Assembler technology changes and grows fast, owing to the now self-directed evolution of ANAD swarms and the activation of their embedded Prime Keys.  All ANAD-style nanosystems that are direct evolutionary descendents of the original ANAD design apparently have this Prime Key embedded in their processor architecture.  It is deeply embedded and its complexity and distributed location have so far stymied any attempts to write over it, patch around it or delete it.  It seems that when sections of ANAD’s processor where the Prime Key is thought to reside are isolated, ANAD itself loses much of its functionality, the very attributes that make ANAD systems so compelling and useful.  You don’t want to throw the baby out with the bathwater.

There are currently attempts underway to design and build molecular-scale assembler control systems and architectures from scratch, but the original efforts of Doc Frost and his use of viral genomes from Entebbe conferred capabilities on ANAD that haven’t not been repeatable so far using any other method or system.  This is a major research effort underway now.

Also important are the rapid advances in fabricator (fab) technology and the use of ANAD swarms to create new products and structures and companions (angels) for all who can afford them.

Quantum scale systems are another area of major research and development effort in 2100AD.  The fallout from Red Hammer’s quantum coupler communication devices (taken from the Old One’s archives) has led to a whole field of quantum communication systems and computers, and greatly advanced developments in this field.  UNIFORCE and others are experimenting furiously with ways of controlling quantum state systems, and expanding and developing new uses for both quantum coupler systems and quantum computers.  Some scientists and engineers want to accompany any new probes to Europa and interrogate the Keeper system thought to be there to find out more from the Old Ones archives.  There is a push to mount several exploratory expeditions.  Quantum couplers and what we have been able to learn from reverse engineering them have had major effects on computing, communications and basic physics.  There is even an effort underway to re-create the quantum state resonators that nearly destroyed Earth in the Hellas Enigma case.

Biotech and genomics are another great area of rapid advances.  The ability to quickly sequence and decode virtually any genome in minutes, of any organism, has given Mankind a new tool of unprecedented power.   With the world’s library of genome sequences available to anybody with a WorldNet connection, designer lifeforms and designer bioprosthetics (like more fingers on your hand or a neural jack in the back of your skull) are easy.  So easy in fact that rogue DNA drifts around the world’s ecosystem and is available to anybody for a price.  Incorporating twist into your own genome for added capabilities, enhanced sensory perception, expanded mental capacity or just to get high, is now a big business, although strictly illegal in most countries.  Tight controls on what can be done to your own body or to others using twist hasn’t slowed its growth at all, only made it more alluring and desirable, as well as expensive.  The black market in illegal genetic sequences is thriving.  This was the original economic foundation of the Red Hammer cartel.

Part of the growth in genomic science comes from great advances in neuro technology and cognitive science.  New understanding of brain structure and organization comes every day, through advances in neural mapping and scanning systems, enabled in part by nanobotic techniques to enter, explore and map neural pathways.  With this understanding and the use of such nanobotic systems to alter or enhance cognitive capacities and brain functions, startling new developments are occurring around the world every day.  More and more people are taking nanobotic pills and capsules to gain such enhancements or just to get high and live in fantasy worlds generated by nanobotic stimulation of certain memory pathways, a sort of Second Life inside your own mind.  Addiction is a growing problem. 

In the year 2100AD, science and technology and rapid advances in both are a part of everyday life.  Startling and astounding developments come all the time.  Many scientists look forward to the arrival of the Old Ones, with a hope of mining their knowledge for even greater knowledge and advances.  This puts them on one side of the great philosophical divide of opinion, between the Assimilationists and those who want to resist and fight off the Old Ones. 

The world of 2100AD is steadily partitioning itself into these two camps.  Assimilationists want to merge with our nanobotic creations and swarms and become man-machine symbionts, to be ready for the Old Ones and possibly to merge with them as well.

Humanists want to preserve what is unique about Humanity and exert greater control over our nanobotic companions.  They want to resist the allure of the Old Ones and fight off their coming and whatever changes their arrival will bring.  The only trouble is: nobody really knows what the coming of the Old Ones will bring.  The Old Ones are like a blank slate for many, and people project their greatest dreams and deepest fears onto this slate. 

There are even some who argue against the evidence and state categorically that the Old Ones are a figment of our collective imagination, that there are no real Old Ones and nobody is coming to save us or destroy us.

In 2155AD, the truth will be known.

PHILOSOPHY AND ETHICS

The great philosophical debate of the age is how we should deal with and live with our nanobotic creations and how we should respond to the expected imminent coming of the Old Ones. 

The Assimilationists believe that the only hope for Mankind is to merge with his machines, to develop a hybrid man, symbiotically connected with his nanobotic creations.  In this way, the Assimilationists believe, evolution can be speeded up enough to deal with all the problems facing Humanity in 2100AD, not the least of which is the impending arrival of the Old Ones. 

The Humanists believe pretty much the opposite.  Humanists acknowledge that Man must and will continue to evolve, but they believe that our machines are little more than tools and that there is some irreducible part of Man that can’t or shouldn’t be messed with.  To merge man with machine is to threaten that irreducible part and perhaps even bring Man to extinction.  Humanists believe that our role in the Universe is to fulfill our natural destiny, as originally ‘designed’, and not to tinker with the innards.  Humanists believe that, if the Old Ones are indeed coming, we should resist them by all available means. 

There are many sub-branches and variants of these two great philosophical systems.  Humanists are a sort of 22nd century back-to-nature movement.  “Return to our roots, celebrate what is unique about Man and hone our natural abilities, let Man be all Man can be” are the bywords of this system of thinking.  Anything that advances this cause is ethically good.

By contrast, Assimilationists want a new Man, enhanced with new abilities and capable of venturing out into the Universe to seek and explore.  Anything that advances this cause is ethically good.

The impending arrival of the Old Ones serves as a lightning rod for both camps.  Not everyone believes the Old Ones are really coming; belief in their appearance and the assumed time of their appearance in our Solar System are derived from analysis of the Prime Key now active and resident inside all ANAD-style assemblers, as seen in the Hellas Enigma case.  It was Doc Frost who originally proposed this theory.

For those who do believe in the Old Ones, it has taken on something of the same fervor as believing in the Second Coming of Jesus Christ, at the end of time.  Many people believe that the Old Ones really are Jesus Christ, or even God, coming back to judge Mankind.  Some take this belief as a sort of an impending End of the World.  The Old Ones thus become a template onto which people project their greatest fears, hopes and fantasies.  A few, especially inside UNIFORCE and Quantum Corps, have tried to deal with the facts and what can be reasonably surmised and not deal in eschatological trivia.

These analysts can show evidence, from ANAD processor architecture studies, bioarcheology studies and cosmological investigations, that the Old Ones are or seem to be a sort of gigantic swarm of advanced nanobotic entities cruising through space, their homeworld having been destroyed in a supernova or some other kind of cataclysm, who seeded the primordial Earth with living cells and tried to direct evolution on Earth along a certain path.  It seems that mutations and the handiwork of Man have altered the Old Ones’ evolutionary intent, which was to fashion a world more suitable for their type of life.  Thus the Old Ones are coming back to correct the ‘mistake’ and in advance of their return, activated sentinels around the Solar System called Keepers to jumpstart this corrective process.  Part of the corrective action was allowing the cartel Red Hammer limited access to their technical archives so as to try and speed up the corrective action.

In general, Assimilationists think we should allow this process to go forward, and accept the Old Ones as brothers in exploring the cosmos.  There are obvious risks in this approach.

Humanists think we should resist symbiotic relationships with our nanobotic creations, resist the Old Ones, fight them off if we have to, and follow our own natural destiny into the future.  The term ‘natural destiny’ means let evolution take its natural course.  Don’t try to direct it.  The Assimilationists want to direct our evolution toward man-machine symbiosis. 

Thus one of the most fundamental disagreements between the two camps is what to do, if anything, about human evolution.  Control of our evolutionary destiny is the real prize that both sides are contending over.   

EDUCATION

Systems and techniques of educating and training people have advanced greatly by the beginning of the 22nd century.  Many of these developments depend on two things: the WorldNet (and its off-planet derivative Solnet) and nanobotic assembler technology, especially the growing and controversial use of embedded nanobotic swarms to stimulate or enhance memory formation in the brains of learners. 

In 2200AD, enhanced memory stimulation via nanobotic means is controversial and not fully reliable, but that hasn’t stopped a vast and growing market from developing.  The hard part is programming the bots to lay down and or boost glutamate trails in a brain such that a new ‘memory’ of some information or skill is laid down as a track.  This requires a precise navigational course through the brain’s neural network (hippocampus and neocortex) and very precise control of how much glutamate to release and or boost, from the brain’s natural supply (stored in vesicles at the synapses).

The growth of this nanobotic memory market has been explosive.  Providers advertise the ability to buy a package and learn a specific skill or learn specific information, such as how to speak French.  In reality, such packages don’t offer any such thing but merely offer a memory boost to actual learning efforts.  In other words, you can learn French much faster if you swallow the bot capsules and then go about the learning process the normal way.  Synaptic courses and connections that are naturally created or boosted in the normal learning process are enhanced even further by the bots in the course of learning.  Thus, nanobotic memory packages are really memory boosters and enhancers, not memory creators.  But many buyers don’t make that distinction.

There are other biochemical boosters and enhancers of memory and learning that come from the pharmaceutical industry. 

The other major impact on education comes from the growing use of the WorldNet in learning development and delivery.  Most primary and secondary education is now delivered over the Net, electronically, by both automated teachers (wizards or merlins) and real human teachers.  Some of this is received at home and some delivered at smaller, satellite resource centers in neighborhoods.  K-12 education is mostly delivered using the WorldNet and resource center proctors and study aides.  Testing and maintaining achievement levels are all done automatically.

Many colleges and universities now have no real campus and are essentially virtual institutions, existing only on the Net.  Higher education and some lower education is increasingly globalized, much to the discomfort of local authorities who have seen their influence steadily wane and be usurped by the UN.  The primary UN agency for curriculum development, maintainance of standards, testing and so forth is UNEO, UN Education Organization, an outgrowth and spinoff of the old UNESCO.  UNEO sets global curriculum and teaching standards and tries to help, encourage, cajole and threaten local and national school systems to maintain these standards.  There is a lot of resistance.  However, slowly but surely, education at all levels is becoming a UN responsibility and, to be globally competitive, school systems have to sign on and be a part of it.

UNEO also has a branch called Learning Accelerator (also known as the Learnbots program) that supervises and manages the nanobotic enhancement efforts of many countries and sets global standards for performance, safety, etc.

This concludes our study of the foundation and backstory to Tales of the Quantum Corps.  The next post, coming in mid-March 2015, will cover more details on the world of Johnny Winger and ANAD. 

Friday, January 23, 2015


Continuing our look into the backstory of Tales of the Quantum Corps, the following post provides more details about life in 2100 AD.  Specific topics covered include Business and Trade, Arts and Entertainment and Life and Culture.

BUSINESS AND TRADE

The most important thing to know about the economy in 2100AD is that everything is affected by the existence of molecular nanoscale assemblers.  The use of fabs to create products (other than food products; organic materials are still somewhat ‘iffy’ due to the complexity of their ‘software’) has altered the global economy in fundamental ways.

Now, for the first time in history, if you can afford a fab or can steal one and the feedstock and the software drivers that make it work, you can make anything you want: clothes, cars, guns, electronics, basic shelter.  Imagination is the limit.  This means that money to buy these items is no longer needed, once you have the basic setup.  Some parts of the global economy have changed to a subsistence + economy.  This means that fab owners can supply many (though not all) of their basic needs without money….only their fabs and basic feedstock.  And basic feedstock essentially means anything composed of atom and molecules…in other words, anything at all.  One effect of this potential personal abundance is that makers of these items in the traditional economy are rapidly put out of business.  Anything that can be made by fabs will be made by fabs, in stupendous abundance and variety.   And those who previously made these items will be unemployed and out of work.  So unemployment in traditional industries that make traditional products is high and climbing.  These jobs will never come back.

The lessening of the importance of money and credit in sectors of the economy (there really is only one global economy now) affects banking and many other sectors.  Money was invented to facilitate trade and exchange…it exists as a universal translatable medium of exchange.  With the presence of assemblers and the ability to create your own products at a whim, the need for trade is reduced, thus a medium of exchange is less important.  Of course, people will always trade and swap things back and forth.  Now, they can swap items directly with less need for money, credit, loans, PayPal, etc. 

In many parts of the world, people swap fabs, fab drivers, and the items they make from these fabs.  In other words, barter has returned in a big way to drive significant parts of the global economy.  This is especially empowering for those who don’t have a lot of money anyway.  And it is particularly vexing for governments who derive their revenue from taxes. 

In 2100AD, trade and exchange in fab components is brisk and drives a lot of the legal and illegal economy.  Especially valuable are the fab drivers, the software cores of the assemblers and their config engines.  A brisk black market exists for config engines and the fab software, with cartels and gangs known as fab lords trying to control and monopolize more and more of this trade.  Fab lords, hackers (of fabs and genomes) and twistheads (addicts who use embedded nanobotic swarms to manipulate their dopamine and serotonin levels in their brains on command) are a fact of life in all sectors of the economy, in every country and region, with local variations.

Another key facet of the economy in 2100AD is the presence of the digital domain now known as WorldNet, a descendant of the 20th/21st century Internet.  Much of the world’s business, maybe most of it, is now on-line.  Many corporations and organizations exist only online and have no real physical infrastructure.  A significant part of world trade is online and involves only virtual exchange of digital products or services.  Payment is little more than an electronic accounting convenience: subtract an amount from this account and deposit it in this account. 

With so much of life now online, digital and virtual, the effects on the world’s physical infrastructure, such as urban regions, farms, etc has been profound.  Cities still exist and are as crowded as ever in a world of 9 billion people.  But many cities have become hyper-concentrated into ever smaller areas and thus have a smaller environmental footprint than before.  Other cities have become hollowed out, as people chose to live (if they can) in more pleasant surroundings, at the beach or the mountains.  Some ‘cities’ and communities exist only as virtual worlds and have no physical presence at all.  Urban sprawl is vanishing, as the outer regions of urban areas are abandoned and natural forces reclaim the land.  Countering this trend is the explosive growth of angels and uncontrolled nanobotic swarms, drifting around the countryside. 

And there are regions on the perimeter of the Sanctuaries, as well as inside these protected regions, where the land, water and air environment is being deliberately altered by the swarms, under direction of their embedded Prime Keys, to an unknown state (but one which will wind up being closer to the Earth’s environment 3-4 billion years ago).

One of the more intriguing developments in the global economy is the growth of a nascent trade and exchange between humans and ANAD swarms along the edges of the Sanctuaries, in bazaars and markets that resemble Arab souqs.  Clearly, ANAD swarms can produce items that humans value and want (unique clothes, decorative items, swarm facsimiles of ancestors and loved ones, swarm love objects, etc).  Interestingly, ANAD swarms also seek exchange for things that humans produce, such as other humans (there is a baby trade in parts of south Asia), certain foods, music and various arts and craft items, etc.  Nobody really knows what the swarms do with these items. 

The changes in business and trade to a subsistence plus economy, the growth of the virtual online world and the lessening of the need for money and credit have profoundly affected the look and feel of the developed world in 2100AD. 

ARTS AND ENTERTAINMENT

The world of molecular nanobots has brought great change to arts and entertainment.  The advent of sentient swarms of nanobots and angels have created entirely new forms of entertainment.  Now it is possible, with the new technology, to create human-like companions, lovers, soulmates, faux spouses, even an entire cast of a Broadway play or film, and have it acted it out or sung in your own living room as if it were a live performance.  It’s even better than Star Trek’s holodeck!

Angels and sentient swarms have re-made sports as well.  Now it is possible to create entire games in your backyard, or in downsized fashion, in your living room.  An entire replica of the Daytona 500, with cars and race track and screaming fans, could be played out in swarm simulation. 

The artists who create the config engines to generate the swarms and mold them into some kind of story are the real heroes of this entertainment revolution.  There is even a sim you can buy that re-creates Michelangelo painting the Sistine Chapel, at whatever scale you choose.  People buy this and set it up, then observe and even interact with the character according to defined rules of the story.  Simheads are going nuts with this stuff.  It’s better than TV, better than the WorldNet. 

An additional effect of the nanoscale technology is the use of bots inserted into your mind to provide unique experiences and memories by stoking certain neural circuits, boosting serotonin and dopamine output and creating whole new experiences in your head.  Twistheads like this stuff.  The bots are simply swallowed and make their way under programming to selected parts of your body and mind, where they play out sequences that provide you with, say: the experience of being Superman, or a whale, or a character in a movie, complete with boosted muscle output, enhanced vision, touch or hearing and requisite skills and memories.  Like neural architects, these bots work at the molecular level to re-engineer your feelings, thoughts, memories and abilities, in a structured fashion, so that you can truly become whatever it is you desire to become…Rudolph Valentino, General George Sherman, Hercules, money and imagination are the only limits.

The real artistry and skill is reserved for those who program the config engines and develop and write the scripts and stories to make these entertainments work.  A typical production would involve programmers (who have to develop the configs and the sequence by which the configs will change according to the dictates of a story), atomgrabbers, writers, neuro-techs to work with the physical side (inserting and maintaining the bots inside your body), and a host of other trades.  With computers and robotics of the early 22nd century, it’s perfectly possible to house all these trades as a series of programs in servers somewhere and call them up over the Net any time you need them.  Hollywood has become a distributed cloud of functions, resources and utilities.

Of course, the downside of all this great entertainment technology is that increasing millions of fans and aficionados are steadily becoming addicted to the realism and power of the sims.  Combined with the effects of swarm-angels floating around the countryside, licensed and controlled in the developed world, completely uncontrolled in many other parts of the world, the sims make it difficult to know what is real and what is not.  And with so much of the world now heavily and increasingly dependent on nanobotic technology for economic growth and life support, plus the existence of the Sanctuaries and the ANAD swarms as proof that a new man-made lifeform is steadily taking over more and more of the planet, it’s hard not to wonder if Mankind has finally created something that will ultimately surpass him and make him extinct. 

There are more and more people who fatalistically assume that Man’s days are numbered.  With the broad popular knowledge of the Old Ones, that they are the ancestors in some way of all ANAD nanobots, that they are coming to Earth on a certain date and that somehow the Earth is (or must) be re-made in a new way for them, is scant comfort to many who are troubled by these developments. 

Man’s tools have always changed the ways he interacts with his environment and changed him in profound ways.  These newest tools threaten to carry this process to some kind of definitive conclusion, where Man is no longer Man.

The Assimilationists think Man should merge with his ANAD nanobotic swarms and create a new symbiotic lifeform, then sit back and await the coming of the Old Ones. 

Not everybody agrees.

LIFE AND CULTURE

The Assimilationists believe we are meant to merge with our ANAD bot swarms and become new symbiotic lifeforms.  It is one of the great questions of the age in 2100AD.  Nanobotic technology and swarms have developed to the point that inserting bots and swarms of bots into our minds and bodies is already a routine thing. 

The next logical step is to use ANAD-style bots to enhance or augment our bodies, providing capabilities that we wouldn’t have naturally.  Assimilationists believe such a symbiosis, which had its genesis with Quantum Corps’ Symbiosis Project, is a natural and inevitable part of evolution.  They also believe that without such enhancement, Mankind has no future and no hope.

One fear that drives Assimilationist thinking is the understanding that the Old Ones are coming and that humans had better be ready.  Some of who follow Assimilationism think that the Old Ones are really the return of Jesus, or God.  Others aren’t so sure how much we can trust the Old Ones, or whether we even should.  It is generally and broadly known that ANAD-style assemblers have a link to the Old Ones through their core processor: the original ANAD processor contained instruction sets taken from the genome of an ancient virus unearthed at Entebbe, in east Africa.  And archeologists, working with nanobotic engineers, have concluded that the Old Ones may well have provided the original genomic ‘seed’ for all viruses on Earth.  This was always the theory of Doc Frost, although others have disputed this.

The expected arrival of the Old Ones lends a sense of urgency to the demands of the Assimilationists.  A variety of spiritual and religious cults, sects and movements have arisen since the existence of the Old Ones and their anticipated arrival was announced (in 2080, in the aftermath of the Hellas Enigma case). Some say the Old Ones are really God, or Jesus and the Second Coming.  Some say the Old Ones are a final judgment on Mankind.  Some say the destruction of the world is imminent and that we have 55 years to repent (Doc Frost and many inside Quantum Corps believe there is some truth to this, that the Old Ones mean to re-make the Earth into a more compatible environment, perhaps closer to what Earth was like in its primordial days 3.5 billion years ago, that they mean to rewind the evolutionary clock and start over again).

The Assimilationists say the only way we can be ready to meet the Old Ones, either to stop them or to join them (and there is a branch of Assimilationism that feels merging with the Old Ones is the only realistic alternative) is to merge with our ANAD nanobotic creations and augment or enhance our selves into something like the Old Ones are said to be.  Most theories about the physical nature of the Old Ones consider them to be a sort of vast swarm of bots, drifting through space, a kind of hive mind.

The Assimilationist agenda encourages adherents to seek enhancement with nanobotic swarms and technology….literally, to let your body and mind be flooded with bots to boost enlightenment, intelligence, speed of reaction, memory and the ability to link with the WorldNet, in other words, to do your part to build a giant single mind on Earth (similar to Teilhard de Chardin’s noosphere).  In many respects, Assimilationists have a Gaia view of things, differing only in their belief that the Earth is not yet a living organism, but through their efforts, will become one.  Achieving the state of no’os, union as a mind, is the highest goal of most Assimilationists. 

Assimilationism is an outgrowth of transhumanism.  The anticipated coming of the Old Ones thus can be thought of as a version of the Singularity.  However Assimilationism focuses on true symbiosis with our nanobotic creations. 

The next post to Quantum Corps Times will be more background information on life in 2100 AD, in this case dealing with Science and Technology, Philosophy and Ethics, and Education.

 The next post, on or around the middle of February 2015, will cover more backstory and provide details about Science and Technology, Philosophy and Ethics and Education in the late 21st and early 22nd century.  All these details are foundation to the stories that make up Tales of the Quantum Corps. 

Tuesday, January 6, 2015


The back story to Tales of the Quantum Corps takes place in a time frame that spans the last third of the 21st century and the first half of the 22nd century.    Taking the year 2100 AD as a center point for this time span, the next few posts will describe what life is like in that year…sort of a backgrounder to all the stories of Johnny Winger and the Quantum Corps. 

GENERAL

Life in 2100 AD is generally a time of great technological progress, conflict and promise.  The growth and spread of ANAD-style nanotechnology has had profound effects on every aspect of life in the last fifty years.

ANAD systems and poorly regulated fabs based on ANAD technology are widespread, around the world, in every city and village and on every farm or commune.  Fabs (fabricators) based on ANAD can create almost anything inorganic that human beings can imagine.  Cars, furniture, clothing, sex toys, homes, electronic devices, guns, etc can all be fabricated from atom-scale feedstock.  All you need is the fab, the core with its software drivers and the requisite feedstock.  Organic structures, especially living systems (strictly forbidden in most places) are still difficult, expensive and generally not worth the effort.  Otherwise, the sky’s the limit.

More importantly, robotic nanoscale systems based on the original ANAD design (from the 2050s and Northgate University, Dr Irwin Frost) are widely recognized to be a parallel sentience and life form, both a companion and competitor to Man on this planet, even though the devices were created by Man.  The swarming nature of ANAD bots and the complexity of their swarm formations have given rise to the belief and understanding that ANAD swarms are worthy of being called a new life form. 

Moreover, the spread of ANAD technology has been so explosive, and the swarms so compelling in their sophistication and behavior that the term angels has now entered popular use as a way of describing such swarms, with all that implies.  Angels (now a generic term for ANAD swarms) are originally defined as messengers from God, spiritual beings and protectors and guides for humans in their relationship with God.  Angels as ANAD-style swarm entities are companions, love mates, partners, and all other things, even pseudo-religious beings to many people on Earth today.  Some people have even developed swarm analogs of themselves, so that when they die, the swarm version remains behind…a strange form of immortality.

A growing symbiotic (some would say parasitic) relationship has developed between Man and ANAD.  Because of the growth and spread of independent swarms, quasi-official recognition of their status has been granted formally by the UN and by most other political entities.  In other words, ANAD swarms have rights, now defined by law.  Not only do they have rights, ANAD swarms have independent lifestyles and can reside (if they choose) in protected sanctuaries, which are almost like nation-states.  During Johnny Winger and the Golden Horde, ANAD swarms (angels) were given political representation in the UN.

Humans have a conflicted relationship with ANAD swarms.  On the one hand, humans are deeply dependent on ANAD technology and the fabs which are spreading so quickly.  Human economies and lives depend on fabs now.  Many economies and societies would fail if ANAD systems vanished or were banned.  Yet many people are uneasy with this growing dependence and the rapid growth in sophistication and complexity, and now official status, of ANAD swarms.  Man has not had a serious competitor on this planet for millions of years.  Now he does.  And this competitor is of his own creation.  There is growing concern with where this relationship is going. 

Will Man and ANAD remain partners, with ANAD a more or less junior partner?  Will Man and ANAD fight each other?  What will be the outcome?  Will Man and ANAD merge into a new life form, symbiotically blended? 

And what of the Old Ones and their imminent arrival?  This is now universally known and both anticipated and dreaded in equal measure.  The use of the term angels for ANAD swarms accords very well with the coming of the Old Ones, whom some regard as a return of the Messiah or even God Himself.  There are overt religious, even existential, undercurrents in the relationship between Man and ANAD and the expected arrival of the Old Ones, who are popularly understood to have been the ancient progenitor of the nanoscale assemblers’ core software. 

What do the Old Ones want?  Should we fight them or welcome them?  There are some sects and cults on Earth who want to merge with the Old Ones and join them in traveling around the galaxy.

These questions plague human beings profoundly in the opening years of the 22nd century. 

POLITICS AND GOVERNANCE

Global politics in 2100 AD centers around the UN and its satellite organizations.  There is a Secretary-General and a General Assembly and a Security Council.  The SG is probably the most powerful, or at least influential human on Earth, though his power is tightly proscribed by procedure, precedent and law.

One key attribute of global politics in 2100 AD is the proliferation of entities represented in the UN.  In addition to the more than 200 nation-states, there are dozens of non-state entities which have achieved some kind of representation: corporations, societies, cartels, and now, even the swarms themselves.  As a result, the General Assembly is an unwieldy, unmanageable, contentious faction-ridden body which produces nothing of consequence except reams of debate and oratory.

Real power lies with the Security Affairs Directorate, and its commissioner, known as UNSAC.  In the year 2100AD, this man is the Swiss national Gerhard Niemann.  Below UNSAC, the enforcement arm of the UN is called UNIFORCE, which has a General Staff (based in Paris) and numerous military and police elements.  These elements are UNIFORCE Net Corps (UNINET), Security Corps (UNILAND, UNISEA, and UNAERO), Frontier (formerly Space) Corps (also called UNISPACE), Quantum Corps, and Sanctuary Patrol. 

The UN organization is nominally democratic with all General Assembly members having a vote.  The Security Council is limited in membership to a permanent group of five voting members, and about ten associate members.  Five of the associate members are changed every 2 years. 

A key concern in 2100AD is how to integrate the ANAD swarms into public and political life.  This is a highly charged and contentious issue.  For representation purposes, the swarms are treated as a single entity, sort of a nation-state.  Even though nanobotic experts insist that the ANAD swarms form a single, global organism (a kind of hive mind), the UN considers them or it, a form of nation-state, with citizens.  In reality, ANAD swarms are a single entity like a body and to consider its constituent parts as citizens is like considering your arm and your nose as citizens of your body.  It’s ludicrous and meaningless.  But that is politics in 2100AD.

There are even proposals to grant representation to the Old Ones, in absentia, to better prepare the way for their arrival. 

CRIME/LAW ENFORCEMENT/PUBLIC SECURITY

There is plenty of crime in 2100 AD.  The use of nanobotic technology and the use of fabricators (fabs) is tightly controlled by law.  Society cannot tolerate unregulated use of fabs and matter engines and the production of goods and items without some measure of control to keep the economy and the environment stable.  Some areas of the world do a better job of this than others, like North America and western Europe.  East and South Asia, Africa and the Middle East have minimal and poorly enforced controls over fabs, which run riot in those regions. Cultural and economic forces ensure that people in these regions will not follow containment regulations very well.   UN BioShield and Quantum Corps have global responsibility for enforcing laws and regulations on licensing and use of fabs and nanobotic swarms.  As a practical matter, UNQC relies heavily on local law enforcement to carry out these responsibilities.

Because of the continuing and galloping demand for fabs and what they can produce, criminal cartels and gangs have moved in on this business in a big way, and not just Red Hammer.  Fab lords, hackers, twistheads and others routinely steal and peddle unlicensed fab cores (the matter compilers).  Others use their knowledge and skills in nanobotic devices to create bots and swarms of bots to assemble anything imaginable, even organic things which are strictly forbidden and usually not very successful. The end result, when combined with twistheads and other rogue gene sequencers who hack into the genomes of any living entity and mix and match with abandon, is a riotous profusion of living, semi-living and non-living organisms and entities for sale around the world.

Hackers and twistheads will even hack into your own genome and graft new gene sequences onto your germline or other chromosomes, to provide you with new abilities, new prosthetic devices, new capabilities…all for a (sometimes steep) price and with no real quality assurance or proof that it will work and won’t kill you.  The gutters and alleys of many cities (especially in Asia) are filled with deformed and mentally unhinged people who are the result of failed hacks and swaps, half-alive, semi-conscious zombies who can barely take care of themselves.  Combine the zombies with angels (swarms of uncontained nanobots resembling para-human life forms) let loose on the environment and the back alleys of these cities take on the look of feverish nightmares from some drug addict’s fried mindscape. 

There are cartels and gangs which have attempted to organize all this.  Red Hammer has been the most successful and they are under constant assault by UNQC and other UNIFORCE authorities and enforcement agencies.  Some of these cartels have acquired finances and technology which enable them to rival nation-states in influence and power.  In the case of Red Hammer, having access to the technical archive of the Old Ones also made them a particularly nasty threat (and, of course, the Old Ones used this cartel for their own purposes, which became clearer as the 22nd century opens). 

The atomization and diffusion of nanobotic and genetic knowledge and technology around the world has made it possible for even single individuals and very small groups to wield extraordinary power and influence.  Criminal activity and threats proliferate and spread like viruses and the only realistic way to enforce law and order on the environment is to diffuse and proliferate as well.

Toward this end, the growth of BioShield and UNQC and Sanctuary Patrol has been likened to growing a law enforcement immune system for the planet, some organization or group of organizations that can automatically seek out and destroy threats as they are detected.  This philosophy of law enforcement has come into vogue in the latter years of the 21st and early 22nd centuries.  The only problem with BioShield as a planetary immune system is the question of human rights, justice, the presumption of innocence vs guilt and massive violations of privacy and security in one’s home and personal life.  But the threat of unregulated nano and rogue gene sequencing, not to mention climatic disruptions and environmental breakdowns caused by the above is so severe, that quick and effective reaction is a necessity, if the planet and its biosphere is to survive. 

However, just as our bodies’ immune systems occasionally go haywire and attack the body itself in auto-immune diseases like AIDS, a planetary immune system like BioShield might also turn against the planet and destroy or damage the very thing it seeks to protect.  Or worse, a criminal cartel might be able to gain control of BioShield and pervert it to use as a threat against civilization or authority, for a ransom, for political or religious gain or for other purposes.

This is an ongoing dispute (hasn’t it always been?) between the forces of individual freedom and the forces of stability and containment. 
 

The next post to Quantum Corps Times will be more background information on life in 2100 AD, in this case dealing with Business and Trade, Arts and Entertainment and Life and Culture.

Wednesday, December 17, 2014


Many readers have asked about how Quantum Corps nanotroopers go about their business.  What sort of tactics are effective in combatting enemies in the world of atoms and molecules?  The following list details some of these tactics and maneuvers.

Operational Strategy and Tactics

1.    Deception and concealment:

Nanoscale assemblers and robots with quantum processors have the ability to make relatively quick configuration changes.  Swarms can look like clouds of dust, rain storms and hordes of flies or bees, even structures like buildings, cars, etc.  These config changes provide a ready-made source of deceptive countermeasures for concealment, allowing a typical ANAD unit to infiltrate and spring a surprise on even the most suspicious adversary.  The Russians call this tactic maskirovka. 

 

2.    Feints and Diversions:

The Chinese general and strategist Sun Tzu claimed that “all war is based on deception.”  Feints and diversions are part of the same toolkit.   Quantum Corps uses swarms to conceal a main axis of assault, or to confuse an adversary as to where the main assault will be.  This is a relatively straightforward task in nanoscale warfare.  Just replicate a few trillion bots, configure them into something the enemy expects and send them in the direction the enemy is anticipating.  If your intelligence is good, the enemy will react to these moves and weaken himself along another axis.  The ability to replicate quickly and form swarms to resemble any structure or form gives ANAD-style units unbeatable capabilities.

 

3.    Swarming attack (mass):

The use of replicated mass in nanobotic warfare is one of the simplest tactics to use.  Just slam atoms together like a drug-crazed brickmason on steroids and overwhelm the enemy with sheer mass.  Nanotroopers call this a ‘Big Bang.’  The trick to succeeding with this tactic is to be able to out-replicate the enemy and fend off any defenses he may have up his nanoscale sleeve…like electron bond disrupters, etc.  Although it’s often said that the best way to defeat a swarm is with another swarm, a High-Energy Radio Frequency (HERF) gun doesn’t hurt.  With enough blasts of rf, any swarm can be shattered and turned into clouds of french fries falling out of the sky.

 

4.    Dispersal

One of the great advantages of using swarms of nanobots in combat is the ability to pulse.  Pulsing means that the normal state of affairs is for the swarm to be dispersed or scattered to resemble or blend in to the local environment.  With the right signal, the dispersed bots can quickly gather together into whatever configuration or formation is needed, and slam the adversary from multiple directions at once.  Bees do it.  Birds do it.  And now ANAD nanobots do it too. 

 

5.    Entrapments and Ambushes

An ambush is a form of deception.  The point is to draw the adversary into a space where you have the advantage of mass and position.  Ambushes can be ridiculously easy when your swarms have the ability to configure as just about anything, a mountain, a cloud, a body of water.  But all nanobotic swarms require vigorous atom-slamming to maintain structure, and thus give off acoustic, electromagnetic and other atomic effects of this activity.  Thus masking your signature and controlling emissions is critical to an ambush.  As Sun Tzu put it: “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”

 

6.    Managing Configuration Changes

Quantum Corps tactics succeed when the proper swarm configuration can be deployed in a tactically effective manner.  This means the config templates and drivers have to be up to speed.  It also means the bots that make up a swarm have to be designed from the outset to replicate commanded configs quickly and without error, often under combat conditions.  A lot of this depends on intelligence…what do you know about your adversary?  Good intelligence, good communications and effective configuration management…every tactic used by Quantum Corps has all these elements, in abundance. 

 

These are just some of the basic tactics and maneuvers used by ANAD-style formations in Quantum Corps engagements. 

 

I hope everyone has a happy holiday and look for the next post in mid-January 2015. 

Tuesday, December 2, 2014


Many readers have asked about the sort of gear a typical ANAD detachment carries on a mission.  The following is a list, sorted into 5 categories: weapons, computers and data processing, comm equipment, personal gear and mission support. 

Weapons

1.     The most important weapon any Quantum Corps detachment takes into combat is its ANAD system.  The Autonomous Nanoscale Assembler-Disassembler, always in strict containment, enables the Detachment to fabricate many things it may need during a mission and assault or disassemble many nasty things, like enemy swarms.  At the beginning of the 22nd century, ANAD technology has evolved to allow all nanotroopers to carry personal ANAD master bots and supporting systems embedded in containment capsules, which are surgically installed in their left shoulders.  Thus every trooper can launch and recover ANAD masters and these masters can replicate small-scale swarms to help the trooper with his mission responsibilities, including offensive and defensive support to the Detachment.  These personal swarms are a supplement to the squad-level tactical ANAD systems which support the Detachment’s mission as a whole. 

2.     All Detachments carry High-Energy Radio Frequency weapons which are particularly effective against enemy swarms.  Known as HERF, these radio frequency weapons degrade, disperse and destroy enemy swarms by slamming the bot clouds with waves of rf energy.  Although it has often been said that the best defense against a swarm is another swarm, HERF can make quick work of enemy swarms by punching holes in their formations.  HERF guns come in a variety of sizes, are battery or power cell operated and thus must be re-charged.  They are operated by the DPS ratings in the Detachment (Defense and Protective Systems specialists).

3.     Another weapon often used for close-quarters combat with enemy swarms or troops are the Magnetic Impulse guns.  Often called mag guns, these weapons generate streams of extremely high magnetic energy loops and throw these loops at ranges up to several kilometers, depending on coil strength and field attachments.  Mag guns are particularly useful for breaching barriers and structures quickly.  They are sometimes used as last-resort disrupters against enemy swarms, though HERF is far more effective.

4.     Additional weapons include assault rifles which fire PKR rounds (programmable kinetic rounds), which can be pre-programmed for different flight trajectories and different explosive or impact effects on the target. 
 
Computers and Data Processing Support

1.     Every nanotrooper in a typical Quantum Corps Detachment carries a Personal Data System (PDS), a powerful, networked, wireless computer and transmitter which handles all his personal information needs.  Securely encrypted, the PDS is the brains of the nanotrooper’s hypersuit, running all its defensive, life support, navigation, propulsion and other systems. 

2.     In addition to PDS for all nanotroopers, at least one of the CC ratings (Command and Control) always carries a Squad-level Server on a personal hypersuit rack.  The SLS is the big brain for massive data crunching for the Detachment, for such duties as sensor and signals analysis on the spot, documentation support for certain missions, big comm needs, situational decision support, tactical briefings, etc. 

Communications

1.     Detachment comms can be divided into 2 categories: intra-squad and external.  For intra-squad communications, the Crewnet is vital.  The Crewnet is a tactical net into which all troopers are plugged in.  It passes vital situational information, battle plans, orders, quick training or informational updates, sensor downloads and anything else the Detachment needs to carry out its mission.

2.     External comms are handled via two channels: (a) Detachment satlink via E-star to the secure and encrypted part of WorldNet known as BattleGrid and (b) Quantum coupler.

3.     BattleGrid is a protected part of WorldNet and its off-planet subsidiary Solnet.  Comms are via wireless radio frequency channels, heavily encrypted, with sufficient bandwidth to handle massive data uplink and downlink needs for the Detachment.

4.     Quantum couplers work on an entirely different principle, utilizing entangled quantum states to send and receive information.  Because of the physics of quantum states, couplers are virtually impossible to detect or penetrate.  The very act of penetrating changes quantum states.  It is possible to roughly follow coupler uploads and downloads by detecting and tracing decoherence wakes, but the technique is crude and can only give approximations of coupler locations and activity.  Quantum couplers handle the major comm duties for the Detachment. 
 
Personal Gear

1.     The main type of personal gear for all Detachment nanotroopers is the Mark 3 hypersuit.  The hypersuit is a boosted exoskeletal enclosure with full life support functions and both ballistic and counter-swarm protection suites, enabling the trooper so clad to enter virtually any environment with a reasonable chance of coming back alive.  The hypersuit is built up in layers of laminated ceramic and polymet, with outstanding ballistic protection against kinetic rounds as well as strong counter-swarm capabilities, including in the Mark 2 and higher versions, full reactive and active nanobotic shielding.  The Mk 3 handles all protective, defense, assault, comm, life support, data processing, navigation, sensor, power and other needs of the individual nanotrooper.  Every hypersuit also has a boost system, integral with the legs which allows the trooper to make short flights and hops over difficult terrain and also make controlled, powered descent from lifters into a combat zone. 

2.     The other principal type of personal gear that nanotroopers carry is an embedded ANAD system and containment capsule (the embed).  Pursuant to Quantum Corps’ Man-Machine Symbiosis Project of the 2060s, all troopers now embark their own personal ANAD master nanobots, with full propulsor, effector and replication capabilities of any squad-level swarm.  The capsule is surgically implanted (normally) in the left shoulder of a trooper upon graduation from the Basic Training Course (nog school) at Table Top Mountain, in Idaho, USA.  The capsule has full containment capabilities, as well as ANAD launch, recovery and some preventive maintenance and troubleshooting abilities in concert with the trooper’s hypersuit.  Now equipped with personal ANAD systems, any nanotrooper is virtually a one-man army, able to rapidly assemble and disassemble structures and counter enemy swarms infesting any battlefield. 
 
Mission Support Systems

1.     In addition to personal ANAD embeds for all troopers, the Detachment as a whole operates a full-capability, squad-level ANAD system.  The master bot is contained in a pod known among the troopers as TinyTown, which provides all services needed to configure, launch, recover, maintain, repair and upgrade the master nanobot.  TinyTowns are maintained by the Detachment CEC ratings (Containerization and Environmental Control).  Operation of the ANAD master and replicated swarms during ops is normally handled by the IC ratings (Interface and Operations Control), also known as code and stick men (and women). 

2.     A critical piece of mission support gear for any ANAD Detachment is Super-Fly.  Normally a small force of 4-6 unmanned entomopters, Super-Fly vehicles are micro-air vehicles of insect size or slightly larger which provide the Detachment with eyes and ears (and many other senses) at greater range than the usual Mark 1 human eyeball and ear.  Superfly craft search for thermal, acoustic and atomic effects and signatures of nearby nanobotic activity and give better warning to the Detachment of “what’s over that next hill,” wherever that next hill may be.  Superfly elements are typically operated by the DPS ratings.

3.     One final element of mission support that often comes in handy are canisters of MOBnet.  MOB stands for Mobility Obstruction Barrier.   MOBnet canisters contain swarms of nanobotic mesh, individual bots linked together like a very tight mesh, which are programmable and steerable and can be used for position and mobility control through variable pressure or force.  A MOBnet might be used to secure and control POWs or unruly civilians captured during an operation.  MOBnet nanobots are fully configurable ANAD-style bots, with the same effector, propulsion, navigation and configuration capabilities as any ANAD system.  This allows the Detachment to tailor the restraint system to the needs of any situation, be it POW management, crowd control, anti-riot policing, etc.  No self-respecting nanotrooper should be without one. 

 

I hope that this list gives some idea of what kind of gear Quantum Corps troopers take into battle with them.  It’s not complete but it should give you an idea of what kind of capabilities these troopers have.
 

The next post, in a few weeks, will answer this question: “What tactics do nanotroopers use in combat with enemy swarms?”